Pure Fish At TigerGaming Net


Tigergaming Home

December 8, 2005

Here's an example. You hold A-10 in fifth position. On the flop only three other Tigergaming players are active: the big blind, and seats eight and nine. The flop is A-9-7. The big blind bets. With no raise before the flop, there's no way to determine what he might be holding. You may be out kicked if he holds A-K, A-Q or A-J.

Using this guideline -- which I think was first postulated by David Sklansky, though I'm not certain -- a winning $20-$40 player needs a $12,000 bankroll to sustain himself through the predictable troughs he is bound to encounter at the table. That figure works for me, but it won't work for everyone. Here's why. Some winning players are a lot better than others. And some games are better too.

In these Tigergaming games, where you typically have a relatively large number of opponents seeing the flop and even continuing beyond it with all sorts of hands I can't imagine ever playing, a bluff is unlikely to work for two reasons. As a general rule, the more opponents you are confronting, the greater the chance that at least one of them has a hand. And he or she will call when you come out betting. In addition, low limit games are populated with players who sleep very well, thank you, knowing that no one, but no one, is stealing from them.

The chances that the bluff will succeed on its own merits coupled with the chances of the hand improving are what make the semibluff such a strong tactical weapon. Bluffing with more cards to come is a better idea when you have a couple of ways to win. When you bluff with a hopeless hand and there are more cards to come, you'll usually cost yourself money in the long run.